Wwise & Unreal | RTPC's

In this video, we're looking at using #Wwise to manipulate audio with RTPC's, based on a 'Player's Health' variable in an #UnrealEngine project. We're once again using the Blueprint system that Unreal provides, to not only play our new SFX, but change our audio and alter our Master Bus with a Low Pass Filter.

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Unreal Engine Beginner Tutorial: Building Your First Game: https://www.youtube.com/watch?v=QJpfLkEsoek

Wwise & Unreal | Adding 3D Audio With Attenuation: https://youtu.be/lOP0seni1DY

How To Integrate Wwise With Unreal Engine + Play An Ambiance SFX: https://youtu.be/TBPvJqE0iJQ

Download Wwise Launcher: https://www.audiokinetic.com/download/

Download Epic Games Launcher: https://www.epicgames.com/store/en-US/download

Please let me know if you enjoyed. :D

Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.

My Music: https://soundcloud.com/henry-scott-129106045
My Site: www.scottgamesounds.com

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