Wwise & Unreal | RTPC's
In this video, we're looking at using #Wwise to manipulate audio with RTPC's, based on a 'Player's Health' variable in an #UnrealEngine project. We're once again using the Blueprint system that Unreal provides, to not only play our new SFX, but change our audio and alter our Master Bus with a Low Pass Filter.
Sign Up To The Newsletter: https://scottgamesounds.us7.list-manage.com/subscribe/post?u=3147add1039eb4c91fee66cc6&id=be6472ee09
Unreal Engine Beginner Tutorial: Building Your First Game: https://www.youtube.com/watch?v=QJpfLkEsoek
Wwise & Unreal | Adding 3D Audio With Attenuation: https://youtu.be/lOP0seni1DY
How To Integrate Wwise With Unreal Engine + Play An Ambiance SFX: https://youtu.be/TBPvJqE0iJQ
Download Wwise Launcher: https://www.audiokinetic.com/download/
Download Epic Games Launcher: https://www.epicgames.com/store/en-US/download
Please let me know if you enjoyed. :D
Need audio or music for your game? Feel free to email me at email@example.com. Or follow me on twitter @henryscott0.
My Music: https://soundcloud.com/henry-scott-129106045
My Site: www.scottgamesounds.com