Wwise Unreal - Chapter 06A: Cinematic - Map Start Sting V2

In this guide we outline a very simple use of the Level BluePrint to hook an AK node to a simple Wwise one-shot event, to be played once every time the map is loaded.

Please visit our website for the free associated written guide:
http://gameaudioresource.com/2019/11/10/wwise-unreal-2019-chapter-06a-cinematic-map-start-sting/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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