Wwise Tour 2016 - Blizzard Overwatch (2 of 7) - Informative Hero VO

Game: Overwatch

Wwise Tour 2016 - Audio in Overwatch by Blizzard Entertainment. Filmed in Montreal on June 20th 2016 at Centre Phi. Presented by Scott Lawlor, Project Audio Director at Blizzard Entertainment and Tomas Neumann, Senior Software Engineer 2 at Blizzard Entertainment. Wwise by Audiokinetic. https://www.audiokinetic.com/

In this video, Scott and Tomas present their (pretty impressive) prototyping workflow using Reaper for rapid post processing and Wwise. They also go over the pillars of their stimulus driven voice system and how criteria are selected at runtime by the server to provide the best dialogue lines for each client. Tomas presents in detail the server authentication system in action by showing three videos of the same stimulus seen via three different characters.

Key takeaways:

Stimulus driven
Criteria selection
Server authentication
Fast prototyping and audio post processing workflow with Reaper and Wwise
Wwise Integration

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Wwise Tour

Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams.

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