Wwise and Unity - Animation events to trigger sound events. By Cujo Sound

What are events actually?
They are lots of things, but what we need them for is to trigger sounds for us.

This video shows you how to add animation events and how we through #unity and code can send those to our #wwise middleware and control out sounds from there.

In the next video we'll go a little further into details about how we can make these sounds better and having our character run, sprint and walk and how to change the sounds of that - even if we only have one pool of assets.

Enjoy.. and if you have any questions - fire away in the comments below.

#gameaudio

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Cujo Sound: Is a video game audio development channel by Bjørn Jacobsen. Aka. CCP WhiteNoiseTrash (From when I was working on EVE Online)

I discuss game audio development, implementation, asset creation, thoughts, ideas, opinions. Everything from home made simple recordings, over in-engine implementation to massive final productions of cinematics.

The usual promotional ramble stuff:
Subscribe here on Youtube: http://youtube.com/Cujosound

Join me on Patreon: https://patreon.com/CujoSound
and support me if you like.

Follow me on Twitter: @WhiteNoiseTrash for updates and news on this channel and my occasional opinion on something.

I also run an Instagram with lots of pictures and information to come on sound design and game audio: https://www.instagram.com/cujosound/

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