Wwise Unreal - Chapter 03D: Environment - Trigger A Wwise Event Via A Box Trigger V2

In this guide we will set a simple Box Trigger to play a Wwise Event when the player character moves over or into the Box Trigger area in the map.
For this guide we will use the large shrub models we implemented in Chapter 01 to play a rustling sound when the player character moves through a dense shrub area.

Please see our website for the associated free written guide:
http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-03d-environment-trigger-a-wwise-event-via-a-box-trigger/

If you are interested in learning computer game audio or looking for a guide to boost your own Wwise + Unreal project soundscape, please subscribe to any of our social media platforms for updates:

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