バージョン
構成 | |
struct | AkPluginInfo |
class | AK::IAkGameObjectPluginInfo |
Game object information available to plugins. [詳細] |
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class | AK::IAkVoicePluginInfo |
class | AK::IAkPluginContextBase |
Interface to retrieve contextual information available to all types of plugins. [詳細] |
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class | AK::IAkEffectPluginContext |
class | AK::IAkSourcePluginContext |
class | AK::IAkMixerPluginContext |
Interface to retrieve contextual information for a mixer. [詳細] |
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class | AK::IAkPluginParam |
class | AK::IAkPlugin |
class | AK::IAkEffectPlugin |
Software effect plug-in interface (see Wwise サウンドエンジン エフェクトプラグインの作成方法). [詳細] |
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class | AK::IAkInPlaceEffectPlugin |
Software effect plug-in interface for in-place processing (see Wwise サウンドエンジン エフェクトプラグインの作成方法). [詳細] |
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class | AK::IAkOutOfPlaceEffectPlugin |
Software effect plug-in interface for out-of-place processing (see Wwise サウンドエンジン エフェクトプラグインの作成方法). [詳細] |
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class | AK::IAkMixerInputContext |
Interface to retrieve information about an input of a mixer. [詳細] |
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class | AK::IAkSinkPluginContext |
class | AK::IAkSinkPlugin |
Software effect plug-in interface for sink (audio end point) plugins. [詳細] |
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class | AK::IAkSourcePlugin |
Wwise sound engine source plug-in interface (see Wwise サウンドエンジン ソースプラグインの作成方法). [詳細] |
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class | AK::IAkGlobalPluginContext |
Global plugin context used for plugin registration/initialization. Games query this interface from the sound engine. [詳細] |
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class | AK::PluginRegistration |
ネームスペース | |
namespace | AK |
Audiokinetic namespace. |
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マクロ定義 | |
#define | AK_OLDEST_SUPPORTED_WWISESDK_VERSION ((2016<<8) | 1) |
#define | AK_FLOAT_TO_SAMPLETYPE(__in__) (__in__) |
This function can be useful to convert from normalized floating point audio samples to Wii-pipeline format samples. |
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#define | AK_FLOAT_TO_SAMPLETYPE_NOCLIP(__in__) (__in__) |
This function can be useful to convert from normalized floating point audio samples to Wii-pipeline format samples when the input is not not to exceed (-1,1) range. |
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#define | AK_SAMPLETYPE_TO_FLOAT(__in__) (__in__) |
This function can be useful to convert from Wii-pipeline format samples to normalized floating point audio samples. |
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#define | AK_DBTOLIN(__db__) (powf(10.f,(__db__) * 0.05f)) |
#define | AK_IMPLEMENT_PLUGIN_FACTORY(_pluginName_, _plugintype_, _companyid_, _pluginid_) |
#define | AK_STATIC_LINK_PLUGIN(_pluginName_) |
#define | DEFINE_PLUGIN_REGISTER_HOOK AK_DLLEXPORT AK::PluginRegistration * g_pAKPluginList = NULL; |
型定義 | |
typedef AK::IAkPlugin *(* | AkCreatePluginCallback )(AK::IAkPluginMemAlloc *in_pAllocator) |
Registered plugin creation function prototype. |
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typedef AK::IAkPluginParam *(* | AkCreateParamCallback )(AK::IAkPluginMemAlloc *in_pAllocator) |
Registered plugin parameter node creation function prototype. |
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列挙型 | |
enum |
AkPluginType { AkPluginTypeNone = 0, AkPluginTypeCodec = 1, AkPluginTypeSource = 2, AkPluginTypeEffect = 3, AkPluginTypeMotionDevice = 4, AkPluginTypeMotionSource = 5, AkPluginTypeMixer = 6, AkPluginTypeSink = 7, AkPluginTypeMask = 0xf } |
変数 | |
AK_DLLEXPORT AK::PluginRegistration * |
g_pAKPluginList |
Software source plug-in and effect plug-in interfaces.
IAkPlugin.h で定義されています。