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AkReflectGameData Struct Reference

Data structure sent by the game to an instance of the Wwise Reflect plugin. More...

List of all members.

Public Member Functions

  AkReflectGameData ()
  Default constructor.

Static Public Member Functions

static AkUInt32  GetSize (AkUInt32 in_uNumSources)
  Helper function for computing the size required to allocate the AkReflectGameData structure.

Public Attributes

AkGameObjectID  listenerID
  ID of the listener used to compute spatialization and distance evaluation from within the targetted Reflect plugin instance. It needs to be one of the listeners that are listening to the game object associated with the targetted plugin instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues.
AkUInt32  uNumImageSources
  Number of image sources passed in the variable array, below.
AkReflectImageSource  arSources [1]
  Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources.

Detailed Description

Data structure sent by the game to an instance of the Wwise Reflect plugin.

Definition at line 49 of file AkReflectGameData.h.


The documentation for this struct was generated from the following file:

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