Version
menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2018.1.11.6987 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Creating Events

Wwise uses events to drive the sound, music, and dialogue in-game. Events contain one or more actions that are applied to the different sound or music structures within your project hierarchy. For the Cube project, events were created and given names that matched the sound names triggered by Cube.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise