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Wwise Unreal Integration Documentation
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These Blueprint functions target the root component of an Actor. If no AkComponent is attached to the Actor's root component, one is created.
Latent Blueprint node that posts a Wwise Event attached to and following the root component of the specified Actor, and then waits until the end of the Event to continue the graph's execution.
Posts a Wwise Event attached to and following the root component of the specified Actor.
Execute Action on an Event attached to and following the root component of the specified Actor. A fade time and an interpolation curve type can be specified. Also, the Action can be done on a specific instance using the playing ID, which is the value returned by the Post Event blueprint.
Posts a Trigger to Wwise, targeting the root component of a specified Actor.
Sets the time interval at which the AkComponent attached to the root component performs occlusion calculations. Set to 0 to turn off occlusion on the component.
Sets the active Switch for a given Switch Group, targeting the root component of a specified Actor.
Set the output bus volume (direct) to be used for the specified game object. The Bus Volume value is a number ranging from 0.0f to 1.0f.
Stops all sounds on the given Actor.
Sets whether the AkComponent attached to the root component is influenced by AkReverbVolume or not.
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