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Wwise Unreal Integration Documentation
December 2013 - Wwise v2013.2.4

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the Unreal Engine December 2013 release of the integration (in addition to upgrading to the new Unreal build).

December 2013 - Wwise v2013.2.4

  • Unreal Wwise integration now officially supports PS4 and Xbox One platforms!
  • Added platform selection to bank generation dialog box.
  • Added bank generation dialog box to build menu.
  • LinkedProject configuration parameter has been moved from Engine/Config/BaseEditor.ini to <Your Game>/Config/DefaultGame.ini.
  • Added simple occlusion support.
  • Fixed a crash when getting the UAkComponent from another component which has no owner.
  • UI-130 Fixed: Fixed performance issues with the UAkComponent::UpdateAkReverbVolumeList method.
  • UI-130 Fixed: Added a flag to the UAkComponent specifying if it is influenced by reverb volumes.
  • UI-132 Fixed: Prevent UAkComponents from ticking on server configurations.
  • UI-135 Fixed: Expose RTPC interpolation time.

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