28 #ifndef _AKFXTAILHANDLER_H_
29 #define _AKFXTAILHANDLER_H_
31 #include <AK/SoundEngine/Common/AkTypes.h>
32 #include <AK/SoundEngine/Common/AkCommonDefs.h>
33 #include <AK/Tools/Common/AkPlatformFuncs.h>
36 #define AKFXTAILHANDLER_NOTINTAIL 0xFFFFFFFF
52 AkUInt32 in_uTotalTailFrames )
54 bool bPreStop = io_pBuffer->
eState == AK_NoMoreData;
83 io_pBuffer->
eState = AK_DataReady;
106 #endif // _AKFXTAILHANDLER_H_
AkUInt32 uTailFramesRemaining
AkUInt32 uTotalTailFrames
AKRESULT eState
Execution status
void HandleTail(AkAudioBuffer *io_pBuffer, AkUInt32 in_uTotalTailFrames)
Handle FX tail and zero pads AkAudioBuffer if necessary
AkUInt16 uValidFrames
Number of valid sample frames in the audio buffer
void ZeroPadToMaxFrames()
AkFXTailHandler()
Constructor
AkForceInline AkUInt16 MaxFrames() const
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