Remove all image sources matching
in_gameObjectID that were previously added via
in_gameObjectID can be treated as wild cards matching all aux buses and/or all game object, by passing
- See also
||Aux bus that was passed to SetImageSource, or AK_INVALID_AUX_ID to match all aux buses.
||Game object ID that was passed to SetImageSource, or AK_INVALID_GAME_OBJECT to match all game objects.