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Classes | |
class | AcousticTexture |
This type represents an Acoustic Texture. More... | |
class | AuxBus |
This type represents an auxiliary send in the Master-Mixer Hierarchy. More... | |
class | Bank |
This type can be used to load/unload SoundBanks. More... | |
class | BaseGroupType |
This type represents the base for all Wwise Types that also require a group GUID, such as State and Switch. More... | |
class | BaseType |
This type represents the base for all Wwise Types that require a GUID. More... | |
class | CallbackFlags |
This type represents the values of the flags used when posting an Event with a callback. More... | |
class | Event |
This type can be used to post Events to the sound engine. More... | |
class | RTPC |
This type can be used to set game parameter values to the sound engine. More... | |
class | State |
This type can be used to set Wwise States. More... | |
class | Switch |
This type can be used to set Switch values on gameobjects. More... | |
class | Trigger |
This type can be used to post triggers to the sound engine. More... | |
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