Table of Contents

AkAcousticSurface Struct Reference

List of all members.

Public Member Functions

  AkAcousticSurface ()
  Constructor.

Public Attributes

AkUInt32  textureID
AkUInt32  reflectorChannelMask
  Bitfield of channels that this surface belongs to. When processing the reflections, this bit mask is ANDed with each of the emitter's reflectorFilterMasks to determine if the reflector/emitter pair can produce a valid hit.
const char *  strName
  Name to describe this surface.

Detailed Description

Describes the acoustic surface properties of one or more triangles. An single acoustic surface may describe any number of triangles, depending on the granularity desired. For example, if desired for debugging, one could create a unique AkAcousticSurface struct for each triangle, and define a unique name for each. Alternatively, a single AkAcousticSurface could be used to describe all triangles. In fact it is not necessary to define any acoustic surfaces at all. If the AkTriangle::surface field is left as AK_INVALID_SURFACE, then a default-constructed AkAcousticSurface is used.

Definition at line 231 of file AkSpatialAudio.h.


The documentation for this struct was generated from the following file: