Table of Contents

Wwise SDK 2019.2.3
AkAuxSendValue Struct Reference

Auxiliary bus sends information per game object per given auxiliary bus. More...

Public Attributes

AkGameObjectID  listenerID
  Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners). More...
 
AkAuxBusID  auxBusID
  Auxiliary bus ID. More...
 
AkReal32  fControlValue
  Represents the attenuation or amplification factor applied to the volume of the sound going through the auxiliary bus. A value in the range [0.0f:1.0f[ will attenuate the sound, the sound being completely attenuated at 0.0f and unchanged at 1.0f. A value greater than 1.0f will amplify the sound by a factor equal to this value. More...
 

Detailed Description

Auxiliary bus sends information per game object per given auxiliary bus.

Definition at line 583 of file AkTypes.h.


The documentation for this struct was generated from the following file: