Table of Contents
Wwise SDK 2019.2.2
Auxiliary bus sends information per game object per given auxiliary bus. More...
|Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners). More...
|Auxiliary bus ID. More...
|Represents the attenuation or amplification factor applied to the volume of the sound going through the auxiliary bus. A value in the range [0.0f:1.0f[ will attenuate the sound, the sound being completely attenuated at 0.0f and unchanged at 1.0f. A value greater than 1.0f will amplify the sound by a factor equal to this value. More...
Auxiliary bus sends information per game object per given auxiliary bus.
The documentation for this struct was generated from the following file: