Table of Contents

AkInitializer Class Reference

List of all members.

Detailed Description

This script deals with initialization, and frame updates of the Wwise audio engine. It is marked as DontDestroyOnLoad so it stays active for the life of the game, not only one scene. You can, and probably should, modify this script to change the initialization parameters for the sound engine. A few are already exposed in the property inspector. It must be present on one Game Object at the beginning of the game to initialize the audio properly. It must be executed BEFORE any other MonoBehaviors that use AkSoundEngine.

See also:
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