Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I am having performance issues with Queries in the SDK. Whenever I call a Query function, my game thread will stall for a few milliseconds. Is there something I can do?
in General Discussion by Moderator (Audiokinetic) (490 points)
edited by Moderator (Audiokinetic)

1 Answer

+2 votes
 
Best answer
Most calls in the AK::SoundEngine::Query namespace acquire the global sound engine mutex, which can be held for several milliseconds by the sound engine thread. It is therefore recommended to register a AkGlobalCallbackFunc (using AK::SoundEngine::RegisterGlobalCallback) and do the Queries from there, as your function will then be called at each audio frame from inside the audio thread, already holding the mutex.
by Moderator (Audiokinetic) (490 points)
selected by Adrien L. (Audiokinetic)
...