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Hi,

I'm allready integrate Wwise with UE5 but I can't hear any sound.

I'm using Wwise 2021.1.7.7796 and Event-Based Packaging in Unreal, also checked Split Switch Container Media and Split Media Per Folder.

In Unreal I Generate Sound Data and Clear Sound Data too.

This is the error I get when try to play some event:

LogAkAudio: Error: Event ID not found: 4250414973
LogAkAudio: Error: Failed posting event: EV_ENV_Forest_Birds
LogWwiseProjectParser: Could not parse the Cache directory from the Wwise project file. Using default value : .cache
LogSlate: Window 'Generate Sound Data' being destroyed
LogWwiseProjectParser: Could not parse the Cache directory from the Wwise project file. Using default value : .cache
LogAkSoundData: Display: Running C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseConsole.exe generate-soundbank "J:/Work_22/Streetrunner/Unreal/Vehicle_Test/Wwise/Street Runner NFT/Street Runner NFT.wproj" --use-stable-guid --import-definition-file "C:/Users/johnd/AppData/Local/Temp/CookUAkAudioEvent689C473D4D86F06536494BBDA3DB0751.txt" --platform "Windows" --soundbank-path Windows "J:\Work_22\Streetrunner\Unreal\Vehicle_Test\Wwise\Street Runner NFT/GeneratedSoundBanks/Windows" --language "English(US)"
LogWindows: Warning: CreateProc failed: El sistema no puede encontrar el archivo especificado. (0x00000002)
LogWindows: Warning: URL: C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseConsole.exe generate-soundbank "J:/Work_22/Streetrunner/Unreal/Vehicle_Test/Wwise/Street Runner NFT/Street Runner NFT.wproj" --use-stable-guid --import-definition-file "C:/Users/johnd/AppData/Local/Temp/CookUAkAudioEvent689C473D4D86F06536494BBDA3DB0751.txt" --platform "Windows" --soundbank-path Windows "J:\Work_22\Streetrunner\Unreal\Vehicle_Test\Wwise\Street Runner NFT/GeneratedSoundBanks/Windows" --language "English(US)"
LogAkSoundData: Error: Failed to run WwiseConsole: C:\Program Files (x86)\Audiokinetic\Wwise 2019.2.1.7250\Authoring\Win32\Release\bin\WwiseConsole.exe generate-soundbank "J:/Work_22/Streetrunner/Unreal/Vehicle_Test/Wwise/Street Runner NFT/Street Runner NFT.wproj" --use-stable-guid --import-definition-file "C:/Users/johnd/AppData/Local/Temp/CookUAkAudioEvent689C473D4D86F06536494BBDA3DB0751.txt" --platform "Windows" --soundbank-path Windows "J:\Work_22\Streetrunner\Unreal\Vehicle_Test\Wwise\Street Runner NFT/GeneratedSoundBanks/Windows" --language "English(US)"
LogDirectoryWatcher: A directory notification for 'J:/Work_22/Streetrunner/Unreal/Vehicle_Test/Wwise/Street Runner NFT/GeneratedSoundBanks' was aborted.
LogAkSoundData: Display: WwiseConsole Sound Data Builder task was successful and took 0.371722 seconds.

I don't know what's wrong.

Can anyone help me please?

Thanks in advance
分类:General Discussion | 用户: John VReq (190 分)

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