Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+2 votes
Hello

Unreal-wwise problem here.

I am trying to add a Ak Object switch variable in the structure used in a data table, but it does not want to show in the data table fields. Every other usual variables work, and Ak Event Objects are also nicely showing up in the data table.

But Ak Switch will not. Is that a know bug ? A limitation that I do not understand ?
in General Discussion by Romain B. (130 points)
Hello Romain, were you able to find a solution to this? I'm also experiencing this using Unreal 5.1.1 and Wwise 2022.1.9.
I've just run into this same issue with Unreal 5.3 and Wwise 2022.1.9. I looked at the UAkSwitchValue.h and .cpp files and compared them with the ones for UAkStateValue and couldn't spot any difference, so it's a mystery why UAkStateValue objects serialize in DataTables, while UAkSwitchValues don't... What's even more strange is that this problem seems isolated to DataTables, because UAkSwitchValue fields serialize fine in other places in the editor.

Please sign-in or register to answer this question.

...