社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票
Hello, I have created my custom MFC CDialog class based on a template (ex. IDD_MYDIALOG). In this class I can define the logic to bind UI elements (MFC controls for instance) to Wwise parameters. As far as I understood, this is the only way at the moment to link to inner types (plugin) properties. n the member classes such as OnDialogInit.

However It feels like Wwise is in control of which dialogs get created in the function IAudioPlugin::GetDialog() and I am only able to return the ID of my dialog template such as IDD_MYDIALOG.

It looks like the dialog is created from the template ID rather than my custom dialog class deriving from CDialog where I have defined all the logic.

How can I create an instance of my custom CDialog class and use the dialog as Settings or Contents Editor Dialog?
Is it something I have to do in the Plugin CWinApp?
What should I then return in IAudioPlugin::GetDialog?
分类:General Discussion | 用户: Cosimo R. (140 分)
重新分类 用户:Samuel L. (Audiokinetic)

Please sign-in or register to answer this question.

...