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0 votes
In our game we have different collection of objects in the world which will share sound parameters. For example, one collection of objects belongs to one space ship and another belongs collection of objects belongs to a different space ship. I would like to be able to control the RTPCs, or states, or switches for one collection of objects without affecting the parameters of another collection of objects. For example, the sounds generated by a friendly ship will be different to those generated by an enemy ship, even though the objects inside each ship might be similar.

At the moment, we are simply iterating through all the objects on one space ship and setting the parameters accordingly, but I was wondering if there was a way to have a "group of objects" within wise, so that we could just set the parameters on the group rather than individually on the objects in the group?
in General Discussion by Chris D. (100 points)

2 Answers

0 votes
It sounds like such an operation would be better implemented using code on the engine side,

such as adding game objects that are grouped into a certain group to an array and iterating through them every time you need to setRTPCvalue.
by Hou Chenzhong (Audiokinetic) (6.0k points)
0 votes
by Balandino Di Donato (580 points)
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