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[Unity] Ak.Wwise.Event in Addressable assets

0 votes

Hello ! :)

I'd like to reference some Ak.Wwise.Events from some Addressable ScriptableObjects, but I do not want the events and soundbanks to be addressables.

Does anyone know what happens if I put a Ak.Wwise.Event as a field in an Addressable asset ?

 

Does the event object gets bundled with my addressable ScriptableObject (meaning duplication if multiple ScriptableObjects reference a single event), or is it another behaviour ?

 

If the event does get bundled with my addressable ScriptableObject, I guess it might be "ok" to have duplicated event objects, as they only contain some strings/ids.

asked Apr 19, 2022 in General Discussion by Julien B. (100 points)

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