Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I can hear the sound when I look at the emitter from unreal, but I can't hear it when I go behind the wall. The solution is to use diffraction, but I don't know how. I thought that I could use akSpatialAudioVolume, AK Acoustic portal object and ak geometry component referring to WAL, but it doesn't work. I wish someone would help.

 

https://youtube.com/shorts/SKam3hIw4gQ?feature=share
in General Discussion by JUNHO L. (150 points)

1 Answer

+2 votes
 
Best answer

Hello Junho, 

Yes and no. You might get an OK result by just disguising the sound cut-off with diffraction, but there's a bit more to it. 

First off, the reason the sound cuts off is probably because of the Occlusion Refresh Interval set to 0.2. If you want to use Wwise Spatial Audio, disable it by setting it to 0. 
Instead, you can use Transmission to control how much the sound should get filtered behind certain objects, and even have a different value for each object. You'll find much more about this in our Using Spatial Audio Tutorial

Good luck and let us know how it goes :)

by Mads Maretty (Audiokinetic) (3.9k points)
selected by JUNHO L.
thank you. While doing the spatial audio tutorial, I made a blue print from the Spatial Audio Blueprint component tutorial. While testing various things, I want to adjust the Transmission Loss using an acoustic texture, but it doesn't work. Do you know any solution? I think it's because I didn't set the surface reflector, but I don't know how.
Thank you very much, I'm new in Wwise and it's tedious.  Thank you very much
...