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How do I register a Wwise plugin in Unity ?

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I can't find the RegisterPlugin() function nor any of the related functions in the Unity-Wwise API. I want to use a Convolution Reverb but it doesn't work until I launch the profiler (I did place the effect in my soundbank)

Thanks for answering :)
asked Sep 17, 2013 in General Discussion by Clément D. (200 points)

1 Answer

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Best answer
If your Convolution Reverb works when you connect, it is already properly registered.  You don't need to call RegisterPlugin (which incidentally, can't be called from C#).  Probably simply a sound bank deployment problem, an old bank is loaded instead of the one with your reverb.
answered Sep 19, 2013 by Mathieu J. (Audiokinetic) (6,620 points)
selected Feb 29, 2016 by Clément D.
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