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What configurastion do I need in order to build a custom soundengine plugin for Andoird/Quest2?

0 votes
Hi,

I have experience writing VST plugins for DAWs, and I am learning to write plugins for Wwise.
I have written a simple gain plugin that works in the authoring tools, and I am going to test it out next in my Unity project.
My ultimate goal is to have the plugin running in a Unity game that is running the Oculus Quest2.
I understand this requires building for Android.
What I cannot find is a document that describes what I need to set up in order to build my plugin for android, ideally using the same build system Unity uses for the Quest2 build.

Can anyone please tell me what I need, or point me to the appropriate documentation?
 

Thanks,
Simon
asked May 13, 2022 in General Discussion by Simon D. (100 points)

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