커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

0 투표
And now for some venting of gripes, and suggestions on how things could be improved...

Using Wwise Game Object Profiler is still really tedious in terms of visualization. It would be far better to have native support via an AK UE plugin/tool to draw debug data for Wwise game objects/AKComponents and other audio-related entities (volumes, portals, etc) at the position of each game object within the viewport in UE.

Or if that would be too difficult, I wish AK could at least make the Game Object 3D Viewer (GO3DV) a floating utility window in Wwise with 100% background transparency, allow it to be resized to match the dimensions of the UE viewport, and retain the ability to follow/match the position, orientation, FOV, and other settings of the player/camera (or other game object) in the UE viewport so that the various data displayed in the GO3DV could be a contextually-relevant overlay. It would be way clearer and more useful instead of a bunch of dots and lines and overlapping text that often is almost impossible to read, especially since the Game Object Filter seems broken, and doesn't seem to filter the displayed objects properly - regardless of whether I add game objects by name or ID. Only the text filter seems to work to any extent. But then I can't include more than one game object ID, and when trying to exclude AKcomponents of an actor so I only see the emitters in the list or 3D viewer, as soon as the emitters play a sound, they are removed from the list and from the 3D viewer. Ugh.

I can only hope this stuff will be fixed in the newest release. We're currently using 2021.1.6 with UE5, which I've heard is still considered 'early access' and not fully supported by AK/Wwise, so I guess that could potentially explain some of the issues we've been having.
Feature Requests Mike MKJ (300 포인트) 로 부터
Thanks for your Feedback. That is appreciated.

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