Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote
Hello,
My account has access to a project for PS5 and XboxSeriesX.
When I download the SDK from the Wwise Launcher I correctly see these platforms as options and I am able to download PS5 and XboxSeriesX built libraries.
However, it seems PS5 and XboxSeriesX solutions are missing. PS4 and XboxOne solutions are present.
Example: I would expect a solution file \SDK\source\SoundEngine\AllXboxSeriesXSoundEngine_vc150.sln much like I have for XboxOne \SDK\source\SoundEngine\AllXboxOneSoundEngine_vc150.sln
It almost seems that when the platform names were changed from their codename something broke as I did not experience this issue when they were Pellegrino/Chinook.
in General Discussion by William R. (110 points)

Please sign-in or register to answer this question.

...