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Why does diffraction path behave like this?

0 votes

Hi everyone,

I have a problem with Spatial Audio in Unity(2021.3.1f1 with Wwise 2021.1.8) . Diffraction path don't take "best/shortests" route to emitter in some places place. I'm using AkSurfaceReflector on plane object from ProBuilder (with Enable Diffraction on Boundry Edges). I also tested it on diffrent types of geometry from ProBuilder and Unity with similar results.

You can check that problem on that screenshot: Diffraction Path Problem

Do you have any ideas for a solution?

asked Jun 6, 2022 in General Discussion by Mateusz W. (110 points)

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