社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票

This is a question sent to Audiokinetic on email and posted here to benefit everyone. 

To set a Wwise-type Switch you need to make a Wwise-Type property and assign it from Unity's Inspector, like this: 
public AK.Wwise.Switch MySwitch;
MySwitch.SetValue(gameObject);

Alternatively, you can set a Switch by name from code by using: 
AkSoundEngine.SetSwitch();But what if you'd like to have a Wwise-type Switch that can be set by name from script?

分类:General Discussion | 用户: Mads Maretty S. (Audiokinetic) (40.2k 分)

1个回答

0 投票
 
已采纳

As Wwise-type Switches need a property for each Switch element, it's not super convenient to redirect your code based on the name (string), and you will most like have to modify the code as you add more Switches.
But here's one way to do it with a list so you can add more Switches from the editor without having to revisit your code.

public class MySwitchScript : MonoBehaviour
{
  
// List of Wwise-type Switches assigned in Unity's Inspector.
  public List<AK.Wwise.Switch> MySwitches = new List<AK.Wwise.Switch>();
  private void Awake()
  {
    // Finds the Switch with the name "Dirt" and sets the Switch on this game object.
    MySwitches.Find(x => x.ToString() == "Dirt").SetValue(gameObject);
  }
}

And to make it even more flexible for the rest of your game code, you can make the Awake() function into a custom function. This way, your other scripts (e.g. footstep script) can simply call this function with the name of the surface the player is standing on and if the surface name corresponds to a Switch in your list, the correct Switch will be found and set automatically. 

public class MySwitchScript : MonoBehaviour
{
  // List of Wwise-type Switches assigned in Unity's Inspector.
  public List<AK.Wwise.Switch> MySwitches = new List<AK.Wwise.Switch>();
  private void SetSwitchByName(string nameOfSwitch)
  {
    // Finds the Switch with the text (ToString) name ("Dirt) and sets the Switch on this game object.
    MySwitches.Find(x => x.ToString() == nameOfSwitch).SetValue(gameObject);
  }
}

用户: Mads Maretty S. (Audiokinetic) (40.2k 分)
采纳于 用户:Mads Maretty S. (Audiokinetic)
...