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Reverb Environment Sends in Unity

0 votes

Hi,

I've currently come across this problem that the reverb send won't work in Unity unless I connect the Wwise profiler.

https://www.youtube.com/watch?v=R68TSgsFPa0&feature=youtu.be

 

Here's the view of the inspector for the environment box I set up.

http://i.gyazo.com/8d0d168b62f9d57aceb079d8b73031a2.png

 

Also the object I want to be affected has a rigibody and a box collider on it. I've also tried ticking the "Is Trigger" box

http://i.gyazo.com/5fa90b598b7289aab44fb4a01e5e8950.png

 

Let me know if you need additional information, thanks

asked Feb 2, 2015 in General Discussion by Shane G. (100 points)

1 Answer

0 votes
You should make sure your SoundBanks are up to date, and that the game is loading them from the right place. Keep in mind that when you preview in the Editor, the integration gets the SoundBanks from your Wwise project's SoundBank Paths (Project Settings > SoundBanks > SoundBank Paths). In a built game (outside the Editor), we look for the banks in the StreamingAssets folder.
answered Feb 3, 2015 by Benoit S. (Audiokinetic) (16,000 points)
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