Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes

Whenever a track loops back to the beginning or when a track switches to the next one in Music Playlist container there's an overlapping of these tracks. It can actually be tracked in Profiler, which clearly shows a short (as in blink of an eye short) moment when there are 2 voices instead of 1 on the loop/tracks junction point. This issue really messes up my Playback Limit control: in my case it's a situation when Player for example goes to game menu and then goes back to gameplay. As a result I either have to add Stop Track X action to the event before Play Track X (and music starts playing from the beginning of a track) or I have to deal with numerous instances of Track X playing simultaneously, because with Playback Limit set to 1 + Discard newest instance Track X simply gets muted for every other loop. Whilst Playback Limit set to 1 + Discard oldest instance brings us back to the situation when music starts from the beginning every time Player goes to menu or gets back to gameplay, and there also a short glitch of a pause starts occuring between loop joints / tracks. 

Is it a bug or feature? If it's a bug - how come I can't find any complaints about it? If it's a feature - what's the sense? Why would there be an overlapping in Interactive Music? Why then if you use a music track as a looped SFX unit then there's no overlapping at all? 

Wwise v2021.1.4.7707 but this problem is still there in the latest 2022.1 beta, I've just checked it.

 

Profiler screenshot

 

in General Discussion by Mike Zimean (160 points)

1 Answer

0 votes
Yes, I've noticed this as well. Even occurs on a butt splice.  I assume because it needs to queue up the next segment.  Consequently, I never use Playback Limit on music for this very reason.  What would be helpful is an instance limit of an object, like a switch container, but the sound instance limit as it stands isn't very helpful for music.
by Monty M. (3.1k points)
...