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0 votes
Hi.

I've been developing some game in UE5-Wwise dev environment.

And I'm considering not to use AkComponent for some types of sounds in order to optimize my game.

Instead of the AkComponent, those woill be spawned at world by such as "post akevent at location"

But currnet problem is that the non-AkComponent sounds won't work with spatial volume and portal.

Is there some way to make them being diffracted/occluded by Sptial Volume and Portal?

 

Thank you so much in advance !!! :)
in General Discussion by Kyung-won P. (100 points)

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