Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page. Support for Strata library starts on our Community Q&A.

Livestream Beta 2022.1 - What is the Generated Sound Data Location for Unreal?

0 votes
Q: "What is the location of the Generated Sound data in unreal? Is it located under the content folder?"
asked Aug 10, 2022 in Beta Feedback by Damian K. (390 points)

1 Answer

+1 vote
In the 2022.1 integration, the location for Generated SoundBanks is up to the user. You decide where soundbanks are generated in the SoundBank settings in Wwise Authoring. In your Unreal project, you just have to make sure you set the "Generated SoundBanks folder" setting to point towards the same folder that Wwise is generating SoundBanks in. You could set your Generated SoundBanks folder to be in your Content folder, but we don't necessarily reccomend this.

Your Wwise assets in Unreal don't need to be in a specific folder anymore, and they no longer wrap the binary bank and media data as they did in Event-Based Packaging. Instead, when they are packaged, the necessary information needed to load properly is serialized into the cooked asset, and bank and media files it uses are copied into the staging directory (the specific location for which is also in the Wwise Unreal project settings).
answered Aug 11, 2022 by Etienne R. (Audiokinetic) (1,140 points)
...