Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Q: "What is the location of the Generated Sound data in unreal? Is it located under the content folder?"
in Beta Feedback by Damian K. (530 points)

1 Answer

+1 vote
In the 2022.1 integration, the location for Generated SoundBanks is up to the user. You decide where soundbanks are generated in the SoundBank settings in Wwise Authoring. In your Unreal project, you just have to make sure you set the "Generated SoundBanks folder" setting to point towards the same folder that Wwise is generating SoundBanks in. You could set your Generated SoundBanks folder to be in your Content folder, but we don't necessarily reccomend this.

Your Wwise assets in Unreal don't need to be in a specific folder anymore, and they no longer wrap the binary bank and media data as they did in Event-Based Packaging. Instead, when they are packaged, the necessary information needed to load properly is serialized into the cooked asset, and bank and media files it uses are copied into the staging directory (the specific location for which is also in the Wwise Unreal project settings).
by Etienne R. (Audiokinetic) (1.1k points)
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