社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

+2 投票
Hello, I've been running a ValidateLevelsTask to validate the levels in my Unreal project, and previously this worked fine, but after upgrading Wwise to 2021.1.9, I've started getting the following error: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0. I've re-generated all of my audio, but I can't seem to get this error to go away. Any suggestions on a fix?
分类:General Discussion | 用户: Matthew B. (140 分)
The error log line should also print information about the parent asset for the media data as well as the MediaMemoryManager. Can you post the full log line?

Also what exactly is your ValidateLevelsTask doing and when is it being run? Is it run in a commandlet?
I just get a bunch of stuff like this:

[21:53:05]    [Step 4/5] [2022.09.08-21.51.14:612][ 53]MapCheck: Warning: BP_ActionableSpawner_2 Static mesh actor has NULL StaticMesh property
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:051][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127082496; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:051][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127081728; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:078][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127082752; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:078][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127081472; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:078][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127081216; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:094][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127082496; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:094][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127081728; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:135][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127082752; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:136][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127081472; MediaMemoryManager=0
[21:53:06]    [Step 4/5] [2022.09.08-21.51.15:136][ 53]LogAkAudio: Error: Skipping media load. DataChunks.Num()=1; LoadedMediaData=0; Parent=3127081216; MediaMemoryManager=0

This task is being run as a commandlet prior to us doing a full cook/package of the game.  It gathers all referenced actors in each map and then calls CheckForErrors on them, logging out the errors and fixing up any if possible.
This bug was fixed in Wwise 2021.1.10, see WG-61029 on this page https://www.audiokinetic.com/library/edge/?source=UE4&id=releasenotes.html.

If you are unable to upgrade at this time, you could always just downgrade the log severity to "Log".
This also occurs when running with -nosound, should that be added to list of checks?

Please sign-in or register to answer this question.

...