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New sound events are not being added to the Wwise_IDs.h folder for my Unity project

0 votes
I was hoping it was a soundbank generation problem, but nothing I tried has worked. When I add a new sound it plays in the Wwise picker, but not when I add it as a component to the inspector.

Would it be possible to reintegrate everything so that everything is reset and the files are in the right place? Or is there an alternative solution? Any help would be much appreciated.
asked Aug 20, 2022 in General Discussion by Charles P. (100 points)

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