Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

How to generate audio in Couse 251, Lessons 1: Special Case Soundbanks

0 votes
Hello,

I am unable to hear any audio when attempting to generate the "TitleScreen" soundbank into the WAG. I have no issue with the audio files or the generation process, but I'm not sure if I need to reconfigure a folder pathway or what I am doing wrong. Thank you!
asked Aug 20, 2022 in General Discussion by Kyle M. (100 points)

1 Answer

0 votes

Hey Kyle, 

If you installed your files like in these steps, Wwise should generate the SoundBanks properly by using the relative path to the SoundBanks folder in WwiseAdventureGameSource > GeneratedSoundBanks. If you need to ensure they're getting regenerated, you can always delete all the platform folders (iOS, Windows, etc) in GeneratedSoundBanks and see if they reappear when you generate. If not, see if you can move the project into the correct location, or go to your Project Settings and set the path directly. 

If that does not fix it, the best way to investigate what's wrong is to connect the profiler (e.g. to IP 127.0.0.1 before pressing play) and see if the calls work properly. For instance... did the SoundBank get loaded? Any error messages when playing the Event?

Best of luck and please let us know how it goes. 

answered Aug 22, 2022 by Mads Maretty S. (Audiokinetic) (38,720 points)
...