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+1 vote
I used the officially recommended Audio Input plug-in, the MyAudioInputBehaviour.cs script I copied completely, my soundbank played successfully, but the two callbacks AudioSamplesDelegate and AndroidFormatDelete did not work. Do I need to have any other special settings?
The following two articles I refer to
https://www.audiokinetic.com/en/library/2019.2.15_7667/?source=Unity&id=pg_appscripts.html

https://vraasp.wordpress.com/2018/01/24/getting-real-time-microphone-input-into-wwise-in-unity-using-the-ak-audio-input-plugin-script/

wwise version is 2019.2.15.7667.2215

I have a suggestion, if the official has a better demo project, can it be synchronized to github or other code hosting platforms. Can we make reference code more convenient?
in General Discussion by wang x. (110 points)

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