Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
Hello.
I need your help for what I think is a pretty simple solution, but I'm not sure how to execute it.

When entering a zone in the game, I have a Play Event that triggers a Playlist. In the Playlist, there are two tracks. Track 1 plays once, and then I want Track 2 to start from a random starting point (similar to Seek) and with a fade in. Is this possible? Or do I need to create a separate event for Track 2, to be able to apply a Seek action with fade in on it?

And if so, how do I tell Unity that Track 1 has ended and it should trigger the Track 2 Event?

Thank you.
in General Discussion by Robert E. (550 points)

Please sign-in or register to answer this question.

...