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Using a Seek Event on a second track in a Playlist - possible?

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I need your help for what I think is a pretty simple solution, but I'm not sure how to execute it.

When entering a zone in the game, I have a Play Event that triggers a Playlist. In the Playlist, there are two tracks. Track 1 plays once, and then I want Track 2 to start from a random starting point (similar to Seek) and with a fade in. Is this possible? Or do I need to create a separate event for Track 2, to be able to apply a Seek action with fade in on it?

And if so, how do I tell Unity that Track 1 has ended and it should trigger the Track 2 Event?

Thank you.
asked Sep 23, 2022 in General Discussion by Robert E. (550 points)

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