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0 votes
Hi everything,

i'm working on Unreal 4.26.2
and Wwise Integration 2021.1.3.7665.2079

I'm trying to build the banks in UE4 using, build, generate sound data

Everything was working well, I had no problem with banks before, then today I added the Wwise license to Wwise and after that, I have this error, and I'm not able to do anything.

Do you have any idea?

Thanks a lot!

Assertion failed: IsInGameThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp] [Line: 1092] Unable to load /Game/WwiseAssets/Bank/Bnk_NPC. Objects and Packages can only be loaded from the game thread.

UE4Editor_Core
UE4Editor_Core
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_AudiokineticTools!FAssetData::GetAsset() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\AssetRegistry\AssetData.h:356]
UE4Editor_AudiokineticTools!WwiseConsoleAkSoundDataBuilder::processFile() [E:\XXX\depot\SHG\Branches\Versions\1-1-0\1-1-0_SHAPES\UnrealProject\Plugins\Wwise\Source\AudiokineticTools\Private\AssetManagement\WwiseConsoleAkSoundDataBuilder.cpp:690]
UE4Editor_AudiokineticTools!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
in General Discussion by Davide C. (120 points)

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