Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+5 votes
My game need audio input, but Wwise must disable unity built in audio system, how can I get an audio input by Wwise
in General Discussion by zhang s. (150 points)

1 Answer

–1 vote
Wwise disables Unity's audio by default, but you can still reenable it in the Audio Manager properties.  However the audio input won't be sent to Wwise.  Currently Wwise doesn't support audio input through Unity.
by Mathieu J. (Audiokinetic) (7.1k points)
Thanks a lot, but I saw an old docmument said that it must disable built in audio system on iOS devices. Is it really?  Sorry, I just test Android devices. Sorry for my poor English.
Do you know if it's planned to be fixed soon. I'm trying to get TeamSpeak working with Wwise Unity Integration to have 3D position and realtime effect on avatar.
The case of TeamSpeak is a different matter.  You'd be better served by implementing a TeamSpeak Wwise plugin, using the TeamSpeak API (which is probably C++ anyway) and include that plugin in the Unity/Wwise plugin.
Hi guys, has this been resolved in a more recent build? Please say yes!
Yes, I am also curious if this has been resolved.
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