Hi. I have been reading the documentation (help, user's guide and UE4 integration help) but haven't been able to find any documentation on when I need to generate and update banks.
I have this issue when i have intergrated a ambientsound on the level using a AKAmbientsound, a lot of the times i get an error message saying "media file not available". When i finally got it to run (dont really know what i did to fix it), all the changes that i do from that point on are not applied, for example changing the length of the specified sound. Even when i change the sound bound to the event then update and generate, i first get the "media not available" for a few tries until the engine starts playing the old sound without interacting with the authoring tool. So my question is: when do i actually need to update and generate soundbanks and which changes to sound properties require me to regenerate/do something else that i have missed?
On a related note, when i tried to see if the sound played correctly on my co-workers station, i was not able to run the sounds at all. So my question here is: which folder structures are essential to get ingame sounds to run (in UE4) without the authoring tool.
Using Perforce for source control. Win 8.1.
Thankful for some insight into this matter!