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UE4 integration - AudioDeviceModuleName

0 votes
Hey guys,

I came across the AudioDeviceModuleName setting in the .ini files while doing the integration. Can you explain this a bit more? The integration does not set this to "akaudio" but it looks like the code is set to always load akaudio anyway. Is this so that existing UE4 audio functionality will continue to work? Should I set these akaudio for each platform if we're only ever using the WWise audio functionality?

Thanks!

Erik
asked Feb 11, 2015 in General Discussion by Erik I. (170 points)

1 Answer

0 votes
You're right, this does nothing. After implementing this ini setting, we decided to let the AkAudio module live alongsisde the built-in UE audio module. I guess we forgot to remove the setting. It will be removed in the next integration.
answered Feb 12, 2015 by Benoit S. (Audiokinetic) (16,020 points)
OK, thanks Benoit! I imagine at some point it will probably make sense to stop loading the UE module all together, but that will come later as I think we do have a few things that are still using it.
And that's exactly why we let the two modules run alongside each other: seamless transition from UE audio to Wwise!
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