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Can Event types be accessed in Code?

+1 vote
Hi,

I am trying to cull any events that get posted further away from the listener than their attenuation radius. Sadly this means that if an Event is a stop event it wont post and any looping Events that are dependant on it for stopping wont and stay persistant throughout the game.

In Wwise itself, there is a "type" option in Events that is set to play, stop or loop etc...

Can this "type be accessed anywhere n Code so I can ignore cull checks on Events that are of Stop type?

Thanks,

Jamie
asked Oct 26, 2022 in General Discussion by Jamie M. (160 points)
I would also greatly appreciate an answer to this

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