Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

How to programatically request the unreal integration 'generate sound data' and 'force asset synchronization'?

0 votes
We're building some tools to automate portions of our workflow. One of these tools uses waapi to import a wav into wwise, create a play event for it, and then generate the event .uasset for unreal and assign it to an object's property.

The last few steps is where I'm stuck.  I have a play event created using waapi. When manually executing this process, the user must 'generate sound data' and 'force asset synchronization' in unreal. I don't see any means to call these functions automatically, the wwise plugin doesn't expose that functionality publicly.

Is there any way to generate sound data and force asset synchronization? Ideally this could be targeted, since we're only attempting to import a single file at a time with this tool.
asked Oct 28, 2022 in General Discussion by John E. (100 points)

Please sign-in or register to answer this question.