Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Unity/Wwise telling me I have to register the game object but I've used Wwise before and never had to go through this. Getting floods of errors in UNITY like this:

Wwise: Unknown game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered.: 13 (GameObject: Main Camera (UnityEngine.GameObject)) (Instance ID: 33110)
UnityEngine.Debug:LogError (object)
AkCallbackManager:PostCallbacks () (at Assets/Wwise/API/Runtime/Handwritten/Common/AkCallbackManager.cs:315)
AkSoundEngineController:LateUpdate () (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:63)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:356)

Very unsure as to whats happened. Im using Unity in combo GitLFS. Is there a chance I have gitignored some file that communicates between Unity and Wwise? Im going crazy here. Cant find any solution and im beginning to get unmotivated.

Something is not right!!!!! HELP MEEEEEEE!
in General Discussion by Ben H. (160 points)

1 Answer

0 votes

Setting in Unity called play mode that, when enabled will stop communication between Wwise and unity. 

It basically allows you to play really fast after entering play mode but it bypasses the Wwise communication I think.

by Ben H. (160 points)
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