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0 votes
Hi all,
After more than a decade of gameplay and tool programming in games, I've recently become an audio programmer and I enjoy it quite a lot. First time using Wwise with Unity also.
My question is, our sound designer is using switches for better organizing the Wwise project, and in a similar previous project only events were used for similar behaviour. Is there an overhead for using switches?
It has been just 2 weeks for me playing around with Wwise but what is it that you can only achieve using switches and not only events?
in General Discussion by Gucci (320 points)

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