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Switch overhead, is there any?

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Hi all,
After more than a decade of gameplay and tool programming in games, I've recently become an audio programmer and I enjoy it quite a lot. First time using Wwise with Unity also.
My question is, our sound designer is using switches for better organizing the Wwise project, and in a similar previous project only events were used for similar behaviour. Is there an overhead for using switches?
It has been just 2 weeks for me playing around with Wwise but what is it that you can only achieve using switches and not only events?
asked Nov 10, 2022 in General Discussion by Gucci (320 points)

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