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0 votes

Hello,

we have a problem with unreal wwise integration. We have all our events that are localized however when using the method: SetCurrentAudioCultureAsync we have wierd behaviour.

  • Inside editor: Working for both Main Menu and Gameplay scenes.
  • Inside our main menu in build: Not working
  • Inside our gameplay scene: Working
  • Inside standalone: Not working at all

Would you know why changing culture is working sometimes in the build and not at other moments in another scene. How is it working ?

Wwise version: 

 

2021.1.7.7796

If you need any extra information I would be glad to give it. 

Thanks,

Quentin

in General Discussion by Yves G. (100 points)

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