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How to fix an event playing audio in Wwise but not in game and I get "Selected Child Not Available" in profiler?

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Im trying to set up some sounds to play in game. I set up the events to match the game calls I made. According to the profiler the events are called, the action is called correctly, but then I get "Selected Child Not Available: " error. I am playing from a random container and none of the audio files work. I have checked the Soundbank Editor to make sure files are included (in the edit tab) and they are there. I have re-imported the audio files. I have changed the event to play a single different audio file instead of the random container. The containers, event, and single audio file all play in Wwise. Any help would be welcome.
asked Feb 24, 2015 in General Discussion by Phillip P. (100 points)

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