Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+1 vote

(In a 2D game) Is there a (significant) CPU benefit when using the Wwise Unity Integration between:

 

  1. Taking the 3D Position of a (Unity) Game Object and using it to set a sounds position via Wwise's 3D setting.
  2. Selecting only one dimension of the position of (Unity) Game Object and using an RTPC to set the pan of a 2D sound.

 

i.e.

By abstracting the position from Unity for "2D Sounds" is there a CPU savings at runtime?

Is option 1 "automatically" being processed, regardless?

 

Thanks so much!

-damian

 

 

 

in General Discussion by Damian K. (920 points)

Please sign-in or register to answer this question.

...