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Can't post shoot-and-forget event at location with RTPCs

0 votes

It's impossible to post a 'shoot and forget' type event at a location with RTPCs via C++ because all PostEventAtLocation functions in the integration code unregister the game object from the sound engine within their scope, disallowing users a window of opportunity to set RTPC values. Said functions also don't accept any RTPC pairs as arguments.

As of now I have to modify the integration code to defer the SoundEngine->UnregisterGameObj(ObjectID) action to after adding my own RTPCs, a tiresome process, especially as the integration code evolves.
I'd be awesome if you could pass in a TArray<FWWiseRTPCPair> RTPCPairs of struct FWWiseRTPCPair { FName Name, float Value } to said functions as built in functionality - doing this would be very much appreciated!

E: Thanks for the hard work towards the overall improvements of the integration code and development workflow! 

asked Jan 11, 2023 in Feature Requests by Vioxtar (370 points)
edited Jan 11, 2023 by Vioxtar

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